desmume opengl vs softrasterizer. In v0. desmume opengl vs softrasterizer

 
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DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. OpenGL Renderer; SoftRasterizer; Wi-Fi; 14. 0 440. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used. choosing softrasterizer fixes it. directdraw and opengl have nothing to do with one another. However, OpenGL is the only hardware-based 3D renderer, and on strong GPUs, OpenGL can greatly improve performance for a lot of. Just looking for confirmation, because it would explain why forcing anti-aliasing only works with OpenGL. Software rendering is usually used as a fallback when there is no (suitable) GPU available. 2)で、始めると、フィールド画面を正常表示しません。 この問題は、「Renderer」を「SoftRasterizer」に変更すると解消されます。(右図) 3D描画でないものは、「SoftRasterizer」の方がよいのかも知れません。Hello all, new guy here. Member. 9. I don't know if this will help you, but I'm currently playing Platinum with the latest version of Desmume 0. • 3 yr. Any ideas? Offline #2 2012-08-01. At some point they added a hack which prevents the black lines to the OpenGL renderer. (All default setting) SoftRasterizer: OpenGL 3. I found some bugs of OpenGL / SoftRasterizer. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. The opposite is software rendering where the CPU is used. 8 -> I can’t be. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. <SoftRasterizer> All desmume (include SVN) -> Display text is bad!-----Game code:BJ3J. For example, SoftRasterizer has a maximum limit of 32 threads it can use for processing 3D graphics. but in Opengl doesn't work (DW4). This fixes those graphical glitches in Mario Kart. Apr 27, 2013. 8 x86 msvc 1500. (sorry, but I'm too perfectionist xD). post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. For Linux users: add to command line “––cpu-mode=1″. Summary Files Reviews Support Wiki Mailing Lists. * Cocoa Port: Fix a GUI bug where adding or removing an input mapping in Input Preferences may occasionally cause its outline view to fail to. so without an old school television the models are a blurry pixelated mess. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. 2 (GL) - MacOS 10. After that, unclick the checkmark next to “Enable Bus-Level. 3. in desmume the buttons are drawing on top of bg0 with 0% opacity. Anyway, back on topic as the crash when I use the GPU. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. I don't know how to get to that point in twilight syndrome so I can't test it. most likely not. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. 9. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. OPNGL or Softrasterizer? wow really thanks it run more faster and yes my pc is faster beacause it's a new model (=. Well, Thanks for your help. follow OS. If i don't say something stupid, it is not difficult to implement this. OpenGL. OpenGL Rasterizer core option must be set to. 15. I chose to force "OpenGL Old". If FPS is the issue, up the Frame Skip setting. 9. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. cpp, look for the line that says "//#define DEBUG_DUMP_TEXTURE". OpenGL is just a specification document. Might be a rendering issue. Yep. . Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. But,"SoftRasterizer" is always automatically selected. Method Z seems to work the best in most cases. 3. Perhaps you have a problem specific to a game, or specific to your videocard/driver/system. even with a 1080 ti extreme its still slow at x8. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Offline #10 2014-09-01 21:11:41. By changing the 3D settings to OpenGL can cause the game to go even slower, unless you have a good PC, using SoftRasterizer is still recommended, with both Edge Marking and Fog disabled. In v0. I can repro on the second battle. Notifications Fork 420; Star 2. 9. zeromus Radical Ninja Registered: 2009-01-05 Posts: 6,130. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. SoftRasterizer always provides consistent 3D rendering results in all. Change between opengl and softrasterizer. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. DeSmuME: 0. These are far from the worst diffs I've seen for desmume. ago. Run the. You may think that hardware accelerated rendering is an obvious win for speed, but it isn't. ) 1. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. Desmume 0. directdraw and opengl have nothing to do with one another. I am not sure if Etrian Odyssey share the same issue with its displayed text cutoff compared to these 4 games (please ignore if it is. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Then in the Emulation Settings panel, select. #1. 9. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Also, it actually did work on the 3850. For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. Post: #6 [Unknown] Top Contributor:. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. Certainly nothing like the differences between, say, 2. 4k. Turning off the sound gives a little more of a speed up but considering 9. OpenGL: Successfully created multisampled FBO. 2. is just a softrasterizer vs opengl issue and wont be fixed. However, OpenGL uses only a single buffer to record the polygon ID of the last polygon drawn, and then uses a single bit flag to designate whether the polygon ID of the drawn fragments should be treated as opaque or translucent. Not a bug on your system. This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. By inverting such renderer, one can think of a. 13. DeSmuME is a Nintendo DS emulator from GithubHelp. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. My Specs: Operating System: Windows 7 Professional 64-bit (6. There are more differences in the screenshots than just the lack of fog. Offline #11 2014-09-02 02:47:16. most likely your computer has broken between now and then and you need to change config > display method or desmume's 3d renderer option. The two default options are SoftRasterizer and OpenGL. problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. 1. make sure youve picked opengl renderer instead of softrasterizer, but im sure changing that was one of the tips Offline #11 2015-05-18 22:39:46That's normal for this game. ) ROM game code: ADAE ROM crc: 84427823 ROM serial: NTR. If i don't say something stupid, it is not difficult to implement this. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. On the Display Method menu,I have checked the OpenGL and Filter options. or you need to change to softrasterizer renderer. 9. May produce better or worse frame rates depending on hardware. Golden Sun:. Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. This occurs on an unpatched ROM. CobraSA Member Registered: 2009. Add a Comment. 1. Summary Files Reviews Support Wiki Mailing Lists Tickets. This manual page documents briefly the desmume program desmume is a Nintendo DS emulator running homebrew demos and commercial games. OfflineDo note that this feature only works for the OpenGL renderer. A subreddit for the Arch Linux user community for support and useful news. Every time I check, SoftRasterizer is selected. Ask google for more lore about the subject. * Render3D / SoftRasterizer: Add some more NEON optimizations. Trying some other things I discovered that the SoftRasterizer Renderer with TXT Hack enabled fixed the "aspect pixel" issue but in addition it bring other bug, some black spots in the ground apears in some terrain areas. in nocash, the buttons seemed to have 0% opacity and im not sure. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. 9. Registered: 2009-06-22. so if we can be optimistic perhaps it will be fixed before the end of time. 2. Please note that some 3d features may not be emulated in the OpenGL renderer due to it being hard or impossible or just not done yet. Actually, SoftRasterizer is slower and choppier than OpenGL but OpenGL runs just slightly better with long freeze ups every few seconds. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. 2022 Compared to DeSmuMe, this PC emulator falls short in the. 99 is awesome, and I mean awesome; the games run at full speed that didn't run full speed before, like Final Fantasy IV, but it has a weird issue with the bottom screen map; it's all effed up. dll and copy it into the application folder you can bypass many opengl graphic problems. eduhao@hao-li. 120503-2030). DeSmuME's OpenGL 3D mode supports Multisampling Anti-Aliasing(MSAA). SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. If you're sure you're actually using desmume 0. 前回の設定(OpenGL 3. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". It is written by: YopYop156. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. I think I had the version 0. The emulator also features a built-in movie recorder. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?This manual page documents briefly the desmume-glade program desmume is a Nintendo DS emulator running homebrew demos and commercial games. Kirby Canvas Curse, the layer that the stencil draws doesnt appear. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 2. choosing softrasterizer fixes it. 5. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. but desmume at x5 can become quite slow even with jit. . I can repro on the second battle. When i select OpenGL 3. 9) provide good support for opengl applications. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. SoftRasterizer (w/o fog) But that doesn’t change the facts that: 1: OpenGL 3. Discussion. Sry, the original instructions required you to edit the source code for DeSmuMe. 2. For low resolutions, SoftRasterizer is certainly faster than OpenGL. To be more precise : I play with SoftRasterizer, and when I choose in displaymethod directdraw HW or SW, I get the remaining screen. 9. desmume. That seems to be because of the fog not being rendered at all. choosing softrasterizer fixes it. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. By default, the emulator uses the SoftRasterizer renderer which distorts the sprites somewhat. 2, which is they’re having to do now. In Windows, the default hotkey to do this quickly is numpad minus. I tried to make my setting, then I realized the problem was the OpenGL Display method. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. Offline #5 2012-10-10 03:29:20. With OpenGL the animation appears behind the solid white speech bubble (can see the edges of the animation around the edges of the white. Brought to you by: mtabachenko, yabause, zeromus. 2 seems to fix most of both. 2: Disappeared Setting:. When i select OpenGL 3. HQ2xS + OpenGL 3. One 3D renderer may work faster than the other, depending on the situation. The Microsoft software rasterizer supports either OpenGL 1. However, in this gym, the "darkness" is completely absent. If you're sure you're actually using desmume 0. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. 2. Hence, I assume it's a bug in the Soft Rasterizer. 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see. I've updated my drivers (im on GeForce 340. 0 I remember Direct3D12 being such a huge boost in performance for a number I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. In pictures: OpenGL 3. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. win7sp1_gdr. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. I can repro on the second battle. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. osx desmume already defaults to soft rasterizer. You signed in with another tab or window. 2 for Golden Sun - Dark Dawn. Tried OpenGL 3. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. The framerate and sound are both very choppy most of the time, making the game unplayable. 소스 코드를 고쳐서 컴파일하면 문제없이 사용 가능했다. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. These are far from the worst diffs I've seen for desmume. The X432R versin adds high-definition rendering of 3D game objects in DS games, upscaling resolution by up to four times (X4 or 3 or 2). A summary of options is included below. desmume is a Nintendo DS emulator running homebrew demos and commercial games. 3. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. However since the GPU is orders of magnitude faster software renders are. Start Desmume with the OpenGL renderer settings. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 8. choosing softrasterizer fixes it. 1 texel offset in 3d rendering in desmume is not noteworthy. Check for. I recently switched from DeSmuMe to OpenEmu. Also, idk if it's related, but under WINE, I don't think I can select it either. But if the user uses OpenGL, that doesn't automatically assume that ONLY the GPU is being used. Welcome to 128-bitbay! You can find everything related to emulation here. 9. Offline #5 2012-10-10 03:29:20. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. DeSmuME: 0. OpenGL. This version is the first to be released to the public. Registered: 2009-01-05. Windows (since Windows NT 3. DeSmuME is a Nintendo DS emulator. Go to Config -> High Resolution 3D Renderer, then choose from X2, X3, or X4, you can play with the other settings to your liking. However, SoftRasterizer is the best option to use at the moment. Jun 23, 2012 · DeSmuME is a Nintendo DS emulator Status: Beta. choosing softrasterizer fixes it. Posts: 6,130. From here, you can select the plugins you want to use and configure their settings. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). I upgraded to version 0. SYNOPSIS¶ desmume-cli [options] files. Not finding saves by smartericDeSmuME is an open-source Nintendo DS emulator. org. Exonificate • 6 yr. Hence, I assume it's a bug in the Soft Rasterizer. 9 or 9. Texture alpha gets processed solely on the CPU at the time when the texture gets unpacked. 혹은, 흐리게. However, standard rendering pipelines involve a fundamental discretization step called. For low resolutions, SoftRasterizer is certainly faster than OpenGL. To enable Hi-Res: 1. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) . llvmpipe renders correctly with both OpenGL modes now, Though I noticed Desmume doesn't use more than 50% of the CPU even if llvmpipe is used, probably the way multi-threading is done prevents utilization of more than 2 hyper-threads leading to a potential under-performance. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. ini and delete all cheats that i use but it still white, also try to changing the confiq from softrasterizer to openGL. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. 3770 Views 5 Replies 4 Participants Last post by Muscab, Dec 21, 2011 Jump to Latest M. Go to Config > 3D Settings and you can select a renderer from the top option. Hello all, new guy here. razlaron, fixing it with opengl will be educational. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. try changing between opengl and softrasterizer. CobraSA Member Registered: 2009. I wonder if this issue has be resolved after these. Code; Issues 47; Pull requests 10; Actions; Projects 2; Wiki; Security;. When using softrasterizer shadows appear but theres flicking black dots . I retested on a 2. 9. Golden Sun:. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. 3. 06. See screenshots for comparison. com Abstract Rendering bridges the gap between 2D vision and 3DDeSmuME: 0. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). Increase GPU Scaling Factor to cater to your screen's resolution and hardware capability (3 and 4 are optimal for 1080p)With commit 5890540, OpenGL now uses an additional flag to ensure that textures are indeed initialized. If you're sure you're actually using desmume 0. The developer builds are linked on their site, and they are updated pretty often. 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. DeSmuME: 0. But 3. this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. These are far from the worst diffs I've seen for desmume. 5) actually includes an OpenGL software implementation to begin with. 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. 5 x86 32bit Athlon64x2 3ghz (6000+) 2gm ram geforce gtx295 Win7 x32 RC. the faq wouldve told you to use softrasterizer to fix graphical bugs. When I use OpenGL 3. Blurred screen in DeSmuME 0. Re: some questions. You provided zero details about your 3D rendering settings. OpenGL Rasterizer core option must be set to enabled. Have a good afternoon. 9. 9. • 3 yr. TASEmulators / desmume Public. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Create a renderer in a few simple steps: # Imports from pytorch3d. ) I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor performance. SoftRasterizer. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?In DeSmuME, choose View > Show 3D Rendering Settings. you must choose the one which works best for the. If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. 2, Soft Rasterizer, no diceTerribly Sorry about this. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. 2. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. I tried to make my setting, then I realized the problem was the OpenGL Display method. DeSmuME Git Changelog: * GFX3D: Obsolete and remove the VERT struct, since OpenGL, and SoftRasterizer are now both receiving their vertex data in fixed-point. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. Change the 3d renderer to softrasterizer. I can repro on the second battle. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. You signed out in another tab or window. 120503-2030). stop using savestates. I used it since the beginning and didn't have a problem until now. . 2. Use the one that makes desmume go the fastest and change desmume options until it isnt malfunctioning. The major applications used for testing were ParaView and VisIt - if. that may be "designed for games with many colors" or "indicated only for old 2D pixel are games" is irrelevant in DeSmuME's case, since the highest color depth of any. 2. I just found out games runs at full speed with the SoftRasterizer plugin on DeSmuME, I couldn't test it before because I was using emuCR builds (they are building the 2008 version with vs2010, that can't be good) and it crashed everytime i switched to that plugin. and combined this with the softrasterizer's own fragment processing. I'll see if I can reproduce this issue with XSplit's game source. TWEWY, I hit new game and it just goes black. But that doesn’t change the facts that: 1: OpenGL 3. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". 3 has been out for a year, and Apple sits on the ARB. Load the game. Games that I experienced the slowdowns with are: Dragon Quest Series, Fossil Fighters. 32-bit allows full color support from the DS (natively 6-bit). choosing softrasterizer fixes it. Select the correct backup size*, as specified by advanscene. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. but it still white. 23 MB. DirectDraw HW with Vsync ON is what I'd go with. 4 features available in the first alpha release. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. DeSmuME 64-bit SVN r4325 . Specifically, SoftRasterizer uses two separate buffers for recording the opaque and transparent polygon IDs.